COMPETE IN THE DREAM 7 TOURNAMENT & ALL-AMERICAN COMBINE!

PRESENTED BY DREAM ALL-AMERICAN

TOURNAMENT & COMBINE HELD IN LUCAS OIL STADIUM, HOME OF THE INDIANAPOLIS COLTS!

OFFICIAL 7ON7 RULES

GAME FORMAT

Games are 20 minutes. The clock runs continuous during the 1st 20 minutes & stops according to rules during the final 1:00. There is no overtime in pool play. 

7 defenders (may not line up 8 & drop one before snap) and 6 offensive players (must use a center or extra player to snap).
​Each possession starts on the 40-yard line – going in.

First downs are made by crossing the 25-yard line and the 10-yard line.  ​Three downs to make a first down: even inside the 10- yard line.

​1-point conversion is from the 5-yard line. 2-point conversions will be from 10-yard line. Team has choice of hash.

​4.0 seconds to get pass off. It will be a loss of down and treated as a sack if not thrown in time (4.01 or greater). The clock will be stopped on a sack in the final 1:00 of the game. NOTE: Passes may be thrown behind the line of scrimmage, but receiver must advance beyond L.O.S. or play will be treated as a sack. Four (4) second clock starts on snap of ball. Possession changes after PAT attempt, failure to make a first down, or turnover.

​One time-out per team per game. 1 additional time-out per overtime. Timeouts will stop the clock no matter when taken. All offensive formations must be legal sets. 25- seconds to get the play off.

​One-hand touch anywhere. No running plays allowed. No double passes or shuffle passes.

​No coaches on the field, coach from the sidelines
OVERTIME

Consists of 3 plays from 10-yard line. Each team has an attempt to score in each overtime period. All PAT’s must be 2-point attempts from the 10-yard line. Overtime periods are not timed.
SCORING

Touchdown - 6 points, 5-yard PAT – 1 point, 10-yard PAT – 2 points, Interception - 3 points (no points on PAT) AND Turnover on downs - 2 points
PENALTIES

Defensive pass interference or holding = Automatic 1st Down and 5-yard penalty from original line of scrimmage or half the distance to the goal. If a sack occurs on a pass interference or holding penalty, the sack will not count.

Offense pass interference = Previous spot and loss of down.

Illegal procedure (offense) = Loss of down.

Defensive off-sides = 5-yard penalty.

Delay of game = Loss of down and clock stops in final 1:00.

Fighting / unsportsmanlike conduct: 1st offense = ejection from game. 2nd offense = ejection from tournament.  TEAM - if any
player leaves the sideline to participate in an on-field altercation, the ENTIRE TEAM WILL BE EJECTED
FROM THE TOURNAMENT.
PERSONAL FOUL PENALTIES:

Offense = loss of down and 5 yards from original line of scrimmage.  

Defense = 1st down and 5 yards from original line of
scrimmage.
TOURNAMENT SEEDING & TIE-BREAKERS:

Teams will be broken into pools with equal number of teams.  TOP 8 Teams will be seeded for the tournament according to overall records from pool play.  Records which are tied after pool play will be broken as followed: 
1.) Head – to – Head 
2.) Fewest points
allowed. 
3.) Most points scored. 
4.) Flip of coin

DREAM 7 PARTNERS

Copyright 2023 - Dream Sports Group